Bugstruck is a senior-only QA team for game studios. We plug into your Discord and Jira in days, bill only for the hours we actually work, and surface the critical bugs your internal testing stopped seeing a year ago.
If any of this sounds familiar, your internal testing has hit its ceiling.
Your Jira backlog grows faster than your team can close it, and nobody knows which tickets are actually critical.
Your internal testers stopped finding anything new, yet beta players keep reporting fresh crashes.
Programmers lose half a day reproducing a bug that was never described properly.
On Steam, your launch week sets your rating for years. A controller that crashes the game on a wired connection can cost you a hundred negative reviews in a single weekend, long before anyone judges your design. We find that bug while you can still fix it cheaply.
One reproducible launch-day crash, multiplied across a release-weekend player spike.
Senior, exploratory testing that hunts the edge cases your players will find first.
Dedicated scripts for regression so every new build verifies faster.
An honest read on balance and economy from a player and developer at once.
An express raid on critical bugs in the final hours before a demo or trailer drop.
We turn how players actually behave — where they stall, rage-quit or churn — into decisions you can act on.
Publisher-grade quality reports that double as your internal production record.
Every tester is a senior who has shipped real games. We do not scale through juniors, which makes quality a structural guarantee rather than a promise.
We are inside your Discord and Jira within days, with no account-manager layer between your devs and ours.
You pay for the hours we work, not for a tester sitting idle between builds.
Across 30+ shipped projects we have learned exactly where a given engine and genre break, and we check those spots first.
A few of the studios we’ve partnered with on QA.


















From indie founders to AA engineering leads, the people who shipped with us, in their own words.
Every bug ships with exact reproduction steps, logs, severity and a video clip. Your programmers skip the reproduction phase and go straight to the fix.
PC, Steam Deck and headset — every platform has its own crashes, its own controller quirks and its own edge cases. We cover the hardware your players actually hold.





Four steps from first hello to dev-ready findings — most projects start within days.
Tell us about your project and your next milestone. We shape the scope around it, from a few hours to full-scale support.
We send a tailored scope and a time estimate that fits your deadline.
Once the plan works for you, we sign and schedule, usually within days.
We get to work inside your workflow and deliver clear, dev-ready findings.
Tell us about your project and your next milestone. We shape the scope around it, from a few hours to full-scale support.
We send a tailored scope and a time estimate that fits your deadline.
Once the plan works for you, we sign and schedule, usually within days.
We get to work inside your workflow and deliver clear, dev-ready findings.
A snapshot across genres and platforms. Each one started with a single milestone.






Tell us about your next milestone and we will shape a scope around it, from a few focused hours to full-scale support. One milestone is enough to see the difference in how many blockers we catch.